In the new addon, the professions have undergone quite serious changes, mixing old and new, like armor plates and whetstones, up to the ability to create legendary items and journals, that grant five skill points a week (it will be possible to maximize the most resource-intensive professions, including not main characters).
There will be additional ingridients - Optional Reagents that you can use to create armor and accessories. You will be able to choose which two of the four secondary stats to apply to your crafted armor, giving you more control over what you craft. You must choose 2 different characteristics, you cannot choose two reagents and double your Strength or Intellect only. Some recipes also give bonuses to increase the duration of the buff from food or potions. Optional Reagents will only apply to crafted armor. Most crafted armor currently have 1 or 3 Optional Reagent slots. All Professions have a set of Crafter's Marks, which are Optional Reagents for increasing iLevel on crafted items. The first two are trained. Crafter's Mark II requires Cordial with Ve'nari in The Maw. III one is available through the purchase of Formula: Crafter's Mark III, purchased from Archivist Janeera with Revered reputation with The Avowed. The source for Crafter's Mark IV is not yet known.
Relics of the Past are a special reagent that will appear in Shadowlands. Whereby we will be able to raise or lower the levels of crafted old items so that we can wear them. For example you will choose to go to Draenor locations to level up your character, but there you could not craft something, because levels of crafted items are too high for you (ex. your Night Elf at level 20), so there Relics of the Past will help you with that problem - reduce the level of the old crafting items, so you can wear those items. And after, when you will rich the high level, these Relics will allow your items to remain valuable for high-level characters. Relics can be sold and added to any craftable item - this makes them very versatile.
Achieving the final skill points can require a lot of gold and time from the player if you are pumping the profession by creating items. But there is another way - world quests, for the completion of which we will increase the level of skills. Such local quests are active for 3 days and can spawn in any zone of the ShadowLands. The player gets access to them from level 50. All teachers you can find in Oribos.
Players who have Blacksmithing, Jewelcrafting, Leatherworking or Tailoring professions now can craft Legendary armor pieces.
Now let’s take a look what will be new in each profession:
Elixirist Au'pyr in Oribos (coordinates for TomTom 39.2, 40.4)
Alchemy skill in Shadowlands goes from 1-175.
New potion types added:
Extracts - shredded herbs that are used in further Alchemy crafting.
Oils, used to imbue weapons with temporary effects as well as improving Combat potions.
Anti-Venom Potion - this is a new type of potion for Shadowlands. The anti-venom potion heals all poisons currently applied on the imbiber and reduces the duration of newly applied potions by half for 2 minutes.
In Shadowlands, potions are now divided in the profession menu as Combat Potions and Utility Potions.
Combat Potions no longer have a 1-use limit, but have 5 minutes of cooldown. Combat potions and utility potions will share a cooldown. Health potions are unaffected.
Alchemy Optional Effects can be added to armor pieces with effects such as increased durations on Flask and Food effects, and chance on hit to increase your Primary Stats for a few seconds.
Smith Au'berk in Oribos (coordinates for TomTom 40.5, 31.5)
Blacksmithing skill in Shadowlands goes from 1-175.
Sharpening stones will be returned to blacksmiths. They will give an increase in weapon damage for 1 hour.
Sets of armor / weapons that aesthetically match each of the four Covenants.
All Shadowsteel Armor pieces have an iLevel of 151, a minimum level requirement of 60, and 3 Optional Reagent slots.
All Ceremonious weapons are item level 100 and have a minimum required level of 50 to use. They all have 1 Optional Reagent slot to increase ilvl.
Chef Au'krut in Oribos (coordinates for TomTom 46.2, 25.6)
Cooking skill in Shadowlands goes from 1-75.
There are two tiers of single-use food, two feasts, and a handful of soul food with fun effects.
Light Meals - starter-level recipes with weaker secondary stat increases. All foods in this category restore 15000 health and 12000 mana over 20 sec.
Large Meals - the more higher-end recipes, with stronger secondary stat increases. All foods in this category restore 50000 health and 40000 mana over 20 sec.
Feasts - feed up to 35 people in your raid or party, and restore 50000 health and 40000 mana over 20 sec.
Soul Foods - food with useful effects.
Fried Bonefish - Gain Speed for a short time after killing an enemy.
Seraph Tenders - While out of combat heal for 3250 every 5 sec for 1 hour.
Smothered Shank - Periodically breathe fire, dealing 400 damage to enemies in front of you.
Quiethounds - Take on a ghostly appearance.
The chefs will receive recipes for snacks thematically tied to the zone.
Aethereal Meat - farmed from Beasts, mostly "traditional" beasts
Creeping Crawler Meat - farmed from Beasts, mostly off wasps, moths, and other insects
Phantasmal Haunch - farmed from Beasts, mostly off wasps, moths, and other insects
Raw Seraphic Wing - farmed off winged Beasts (makes sense)
Shadowy Shank - farmed from Beasts, mostly "traditional" beasts
Tenebrous Ribs - farmed from Beasts, most commonly off various types of stags and stone hounds.
Lost Sole - common catch from all four zones
Silvergill Pike - fished in Bastion
Pocked Bonefish - fished in Maldraxxus
Iridescent Amberjack - fished in Ardenweald
Spinefin Piranha - fished in Revendreth
Elysian Thade - rare catch from all four zones. These are only used in the Feast recipes.
Inconceivably Aged Vinegar
Medley of Transplanar Spices
Rich Grazer Milk
Smuggled Azerothian Produce
Imbuer Au'vresh in Oribos (coordinates for TomTom 48.4, 29.4)
Enchanting skill in Shadowlands goes from 1-175.
Enchantments can now be applied to boots, chests, cloaks, and gloves.
Weapon enchants apply diverse effects, and are not restricted by weapon type.
All Cloak Enchants increase Stamina. Three also increase tertiary stats, while one adds more Stamina.
In addition to primary stat increases, Chest Enchants also provide a variety of other benefits, including extra mana and additional shadow damage.
Bracer Enchants focus on Intellect.
Glove enchants are currently focused on Strength.
Boot Enchants focus on Agility, and include an enchant to reduce falling damage by 10%.
Ring Enchants increase a chosen secondary stat.
Soul Dust - a common-quality Dust
Sacred Shard - a rare-quality Shard
Eternal Crystal - an epic quality Crystal.
But there are some changes in Shadowlands - you are able to combine them into their powerful parts. You can combine 3 Dusts into one Shard, and 3 Shards into one Crystal.
Machinist Au'gur in Oribos (coordinates for TomTom 38.1, 44.7)
Engineering skill in Shadowlands goes from 1-100.
Engineers will be able to attach mechanisms to their belts, allowing them to use some special skills, like "Jump", "Thorns" and stealth, out of battle.
The engineers will have a "techno-magical breakthrough" that will make many devices more powerful, but difficult to control. A fire can have serious consequences, but the level of the profession reduces the likelihood of fire.
All bombs have a 5 minute cooldown.
Engineering has two presumed Optional Reagents it can create. Hydrodynamic Accelerators increase swim speed when crafted into armor, and Necrostatic Micro Capacitor increases the wearer's primary stat when completing World Quests.
Retriever Au'prin in Oribos (coordinates for TomTom 47.6, 24.2)
Shadowlands Fishing goes from 1-200 in Shadowlands.
Fish that you can catch in Shadowlands:
Lost Sole - can be caught in all four zones.
Elysian Thade - can be caught in all four zones (most rare fish)
Silvergill Pike - can be caught only in Bastion.
Pocked Bonefish - can be caught only in Maldraxxus.
Iridescent Amberjack - can be caught only in Ardenweald.
Spinefin Piranha - can be caught only in Revendreth.
Almost all new zones have 2 places for fishing:
Bastion - Near Sagehaven, Shimmering Pools, around 42, 32.
- Also Purity's Reflection around 53.8, 73.6.
Maldraxxus - At the flight point at the Theater of Pain 50,53.
Ardenweald - Starlit Overlook, northeast of the flight point around 66, 18.
- Tirna Vaal, within sight of the flight point, near 63, 36.
Revendreth - Down from Pridefall Hamlet, at 73, 73.
- the Muck Pool (54, 74).
There are currently 4 Shadowlands world quests, one for each zone. Each rewards +1 Shadowlands Fishing and zone reputation.
Bastion: Fishing: Glorious Shimmerfin - Rewards 75 reputation with The Ascended
Maldraxxus: Fishing: Skeletal Mudskipper - Rewards 75 reputation with The Undying Army
Ardenweald: Fishing: Speckled Flametail - Rewards 75 reputation with Night Fae
Revendreth: Fishing: Bloodthroated Grouper - Rewards 75 reputation with Court of Harvesters
Selector Au'mar in Oribos (coordinates for TomTom 40, 39)
Shadowlands Herbalism goes from 1-150.
Death Blossom - common from all Covenant zones
Rising Glory - common from Bastion
Marrowroot - common from Maldraxxus
Vigil's Torch - common from Ardenweald
Widowbloom - common from Revendreth
Nightshade - rare from all five zones
There are currently 4 Shadowlands herbalism world quests, one for each zone. Each rewards +1 Shadowlands Herbalism and zone reputation. These require you to turn in 40 herbs from special quest herbs that spawn for the purpose.
Bastion: Herbalism: Windswept Rising Glory - Rewards 75 reputation with The Ascended
Maldraxxus: Herbalism: Engorged Marrowroot - Rewards 75 reputation with The Undying Army
Ardenweald: Herbalism: Lambent Vigil's Torch - Rewards 75 reputation with Night Fae
Revendreth: Herbalism: Lush Widowbloom - Rewards 75 reputation with Court of Harvesters
Scribe Au'tehshi in Oribos (coordinates for TomTom 36.5, 36.7)
Inscription skill in Shadowlands goes from 1-100.
Inventors will be able to create many new Darkmoon Cards and some "Word of Power" (1-4 ranks), an additional material that increases the item level of the created armor.
For now, there are no known Glyphs in Shadowlands.
Darkmoon Decks all have On Use effects with a 3-minute cooldown.
Missives are Inscription-created Optional Reagents for specifying Secondary Armor stats (Critical Strike, Haste, Mastery, or Versatility).
Inks are created from Pigments, which are created by milling Shadowlands herbs. Luminous Pigment, Umbral Pigment, and Tranquil Pigment come from milling 10x of any one type of Shadowlands herbs. Tranquil Pigment is about 30% more likely to be found when milling Nightshade.
Appraiser Au'vesk in Oribos (coordinates for TomTom 35.2, 41.3)
Jewelcrafting skill in Shadowlands goes from 1-100.
As in previous expansions, jewelers will be able to create rings and necklaces with a guaranteed gem slot. However, this time items are divided into two types: common and rare with predefined stats, and customizable legendary. Legendary jewelry is also called specialized and in the form of a "blank" has a normal (white) quality, and then they can be improved and enhanced.
There are now only three base stones, each representing a base color - Angerseye (Red), Oriblase (Yellow) and Umbryl (Blue).
There are new items - Essences, which are found along with Gems, most often when prospecting specific types of Shadowlands ore. These are used to create the Legendary base items for rings and necklaces.
Essence of Valor - found most commonly prospecting Solenium Ore
Essence of Servitude - found most commonly prospecting Oxxein Ore
Essence of Rebirth - found most commonly prospecting Phaedrum Ore
Essence of Torment - found most commonly prospecting Sinvyr Ore
Tanner Au'qil in Oribos (coordinates for TomTom 42.3, 26.6)
Leatherworking skill in Shadowlands goes from 1-100.
Armor plates are back.
Armor Kits have returned after a long hiatus. These 2-hour buffs will add Stamina to Chest pieces only.
Sets of armor / weapons that aesthetically match each of the four Covenants.
All Leatherworking-crafted armor gives either Agility or Intellect, depending on the class and spec using it.
The Leatherworking Optional Reagent Loosened Belt increases the duration of Well Fed effects.
Desolate Leather- may be gathered or created from x10 Desolate Leather Scraps
Callous Hide - gathered from Skinning
Pallid Bone - gathered from Skinning
Gaunt Sinew - gathered from Skinning
Heavy Desolate Leather - may be gathered or created from x10 Desolate Leather
Heavy Callous Hide - may be gathered or created from x10 Callous Hide
Excavationist Au'fer in Oribos (coordinates for TomTom 39, 34)
Mining skill in Shadowlands goes from 1-150.
Mining in the Darklands is taught by mine surveyor Au'fer, based in Oribos.
In Shadowlands, ore deposits almost always appear at the tops and edges, not in caves or slopes. If you are not familiar with the area, then pay attention to the map. Small inner lines indicate lower terrain, so keep to the other side.
Shadowlands Mined Goods
Laestrite Ore - can be find in all zones
Elethium Ore - can be find in all zones
Solenium Ore - from Bastion
Oxxein Ore - from Maldraxxus
Phaedrum Ore - from Ardenweald
Sinvyr Ore - from Revendreth
Porous Stone - accompanies mining of all ore except Elethium Ore
Shaded Stone - accompanies mining of Elethium Ore
Other Mined Objects:
Twilight Bark - from Phaedrum Deposit in Ardenweald.
There are currently 4 Shadowlands mining world quests, one for each zone. Each rewards +1 Shadowlands Mining and zone reputation. These require you to turn in 10 (30 for Maldraxxus) ore from special deposits that spawn for the purpose.
Bastion: Mining: Luminous Solenium Cluster - Rewards 75 reputation with The Ascended
Maldraxxus: Mining: Monolithic Oxxein Cluster - Rewards 75 reputation with The Undying Army
Ardenweald: Mining: Ligneous Phaedrum Cluster - Rewards 75 reputation with Night Fae
Revendreth: Mining: Menacing Sinvyr Cluster - Rewards 75 reputation with Court of Harvesters
Flayer Au'khem in Oribos (coordinates for TomTom 40, 39)
Shadowlands Skinning goes from 1-150.
More comfortable locations for skinning either Bastion or Ardenweald, as in Maldraxxus and Revendreth have pretty much dangerous creatures.
There are currently 4 Shadowlands Skinning world quests, one for each zone. Each rewards +1 Shadowlands Skinning and zone reputation. These require you to turn in 10 items from special quest herbs that spawn for the purpose.
Bastion: Skinning: Plush Copperfur Pelts - Rewards 75 reputation with The Ascended
Maldraxxus: Skinning: Rugged Carapace - Rewards 75 reputation with The Undying Army
Ardenweald: Skinning: Thick Gormhide - Rewards 75 reputation with Night Fae
Revendreth: Skinning: Horrific Leather Hide - Rewards 75 reputation with Court of Harvesters
Stitcher Au'phes in Oribos (coordinates for TomTom 45.5, 31.8)
Tailoring skill in Shadowlands goes from 1-175.
Tailors will be able to create the Optional Reagent - Craftman's Pouch, which causes the wearer to occasionally gain an additional skill point when crafting Shadowlands armor.
For now, there are six six tailoring sets available for crafting: One Common-quality set, Four Rare-quality that aesthetically match each of the four Covenants, and one Legendary-quality set.
Also there is no news about new bags with more slots than already exists.
List of cloth pieces:
Shrouded Cloth - farmed from mobs across Shadowlands
Lightless Silk - farmed from mobs across Shadowlands
Enchanted Lightless Silk - crafted with Enchanting
Penumbra Thread - purchased from Tailoring or Tradeskill vendors
Orboreal Shard - purchased from Tailoring or Tradeskill vendors
There will be no archeology in the Shadowlands.