Top Builds Brawl Stars Dynamike Guide!
DYNAMIKE BEST BUILD
Dynamike moves at an average speed, has moderate to low health, and deals high damage. His Super attack is capable of immediately eliminating opponents with low health. One of Dynamike's Star Powers enables him to leap over hurdles using dynamite, while the other boosts the damage output of his Super by 1000 points. When activating his first gadget, Dynamike spins on his axis, spreading dynamite in all directions, and gains speed in the process. His second gadget stuns foes for 1.5 seconds following his main attack.
The Demolition Star Power is extremely potent, as it significantly boosts Dynamike's damage output, allowing him to eliminate many brawlers with a single hit, or at least pose a strong threat to high-health opponents. This Star Power is essential in all game modes, particularly in Heist for swiftly breaking down the safe. The Stachel Charge gadget is the top choice, offering a guaranteed elimination if aimed accurately. It facilitates surprising enemies and applying intense pressure, preventing them from easily rushing you. It is crucial to equip the Damage gear to capitalize on Dynamike's immense damage potential when foes fail to evade effectively, especially in Heist. Given the effectiveness of the gadget, utilizing the Gadget Charge is recommended.
SATCHEL CHARGE
Once activated, the next main attack also stuns enemies for 1.5 seconds.
DAMAGE
Deals 15% EXTRA DAMAGE when your brawler is below 50% health
DEMOLITION
Adds +1600 damage to Mike’s Super
GADGET CHARGE
Increases number of Gadget usages per battle by 1
DYNAMIKE SECOND BUILD
The Dyna-jump Star Power provides an entertaining gameplay experience but lacks significant power, particularly for those new to the game. It can be challenging to control, and if not utilized effectively, it may be more detrimental than having no Star Power at all. It can be utilized in Showdown to evade pursuit by enemies. The Fidget Spinner gadget is intriguing as it grants Dynamike occasional escapes due to the speed boost or enhances his effectiveness at close range, although it is generally less potent than the alternative. Given Dynamike's low HP, the Shield Gear can be preferred over the Gadget Charge, particularly in passive game modes like Knockout.
FIDGET SPINNER
Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2400 damage to enemies.
DYNA-JUMP
Dynamike can ride the blast wave of his explosives to jump over obstacles !
SHIELD
Gain extra 900 HEALTH as a consumable shield. The shield regenerates in 10 seconds, when at full health
DYNAMIKE HYPERCHARGE:BOOMER
Super bomb spawns smaller bombs.
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SPEED +25%
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DAMAGE +25%
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SHIELD +5%
Important information about DYNAMIKE:
- Rarity:SUPER RARE
- Class:ARTILLERY
- DYNAMIKE’s title: "Bird, bird, bird!"
- Personal description of DYNAMIKE: "Dynamike is an old miner and gold digger who loves to blow up everything. Nothing pleases him more than the smell of smoke and the rumble of stones!"
DYNAMIKE STATS AT LVL 11:
- HEALTH 5600 HP
- MOVEMENT SPEED FAST
- MAX DMG 2X 1600
- RANGE LONG
- RELOAD SPEED NORMAL
- MAX SUPER DMG 4400
- SUPER RANGE LONG
- SUPER CHARGE RATE AT MAX DAMAGE
- NUMBER OF ATTACK 2
- SUPER REFILLS 50%
Characters that DYNAMIKE opposes:
- Penny
- 8-Bit
- Jessie
- Bea
- Feng
Characters who are not opposed:
- Stu
- Mortis
- Brock
- Edgar
- Leon
A precise guide for attack, super, hypercharge, gadgets, and star power:
ATTACK
Dynamike hurls two dynamite sticks, each inflicting 1600 damage. Similar to other throwers, Dynamike can attack across walls, but this also makes him susceptible to wall breakers. His attack is formidable and can defeat most brawlers in just 3 shots. However, skilled players can easily avoid his attacks due to the short time between the dynamite's landing and its explosion, necessitating precise aiming.
SUPER
Dynamike's Super ability unleashes a massive barrel filled with dynamite that detonates, inflicting 4400 damage to all foes within range. While it has a wider attack range than his regular attack, the bomb takes longer to explode. Additionally, any opponents left standing after the blast are pushed back. This Super move is among the most powerful in the game due to its ability to breach walls, inflict significant damage, and be rapidly deployed by Dynamike. However, players should exercise caution, as destroying walls can also have negative consequences for Dynamike's positioning, so strategic placement of the Super is crucial.
BOOMER
Dynamike experiences a boost in speed by 25%, his damage output is enhanced by 30%, and he gains a 15% protective shield. Additionally, following the detonation of his Super, several mini-bombs scatter in the vicinity, each inflicting 2196 damage, thereby extending the Super's effective area. The potency of this Hypercharge is notable due to the rapidity with which it can be reused.
FIDGET SPINNER
Dynamike whirls with increased velocity, flinging dynamite sticks in a 360-degree spread, with each stick inflicting 2400 damage. This ability slightly enhances Dynamike's effectiveness in close-quarter combat due to the high damage dealt by the dynamite sticks. It offers a way to dispatch adversaries attempting to dodge attacks by closing in. However, the success of this Gadget is largely a matter of chance; it may hit all three enemies or miss entirely, making its skilled usage quite challenging. Additionally, the significant boost to Dynamike's speed allows him to escape from pursuing assassins.
SATCHEL CHARGE
Dynamike’s forthcoming assault has the added effect of incapacitating opponents for a duration of 1.5 seconds. This tool is exceptionally adaptable, suitable for both offensive and defensive maneuvers. Defensively, it can be employed to immobilize a charging brawler in their tracks, while offensively, it can be used to catch an approaching foe off-guard with a stun, then eliminate them while they are rendered helpless. This Gadget serves as a pivotal element, particularly in Knockout games, compelling enemies to remain vigilant of potential Dyna-stuns lurking in the foliage. However, it is critical not to activate this Gadget when you have expended all your ammunition, as you would then lack the means to capitalize on the stun by taking out the immobilized enemy.
DYNA-JUMP
Dynamike has the unique capability to catapult himself over barriers by using the blast from his explosives, effectively surfing the shockwave into the air. The primary advantage of this Star Power lies in its potential as a lifesaver, particularly when facing assassins. As an assassin approaches, Dynamike can simply leap over a wall where he becomes unreachable, compelling the adversary to find a way around the obstruction. Given that thrower-type characters frequently utilize walls for protection, this Star Power becomes even more crucial for Dynamike, intensifying his reliance on walls. Beyond this defensive tactic, the Star Power's utility is somewhat limited. Additionally, it requires significant skill to use effectively, making it a challenging ability to master.
DEMOLITION
Dynamike’s oversized barrel now packs an additional punch, adding 1600 damage to his Super, ratcheting up the total damage dealt to 6000. This Star Power is exceptionally powerful, especially when combined with Hypercharge. Dynamike's Super turns lethal for a multitude of Brawlers, necessitating that they stay on high alert for Dynamikes concealed in the brush. Enemies must be willing to expend their ammo to prevent him from closing in and applying further pressure.
DYNAMIKE BRAWL STARS PRO TIPS:
MULTIPLE DYNA-JUMP
Dyna-jump Star Power lets you become a bouncy berserker! With good timing, you can chain jumps together, leaving enemies swatting at thin air. The key is to throw another stick of dynamite right after you land from your first jump, during that brief moment you're grounded. It's a tricky move to master, but once you do, you'll be a dodging, damaging dynamo!
THROW A NORMAL ATTACK RIGHT BEFORE THE SUPER TO CYCLE IT
Double your boom! Land both dynamite sticks from your basic attack and your Super practically charges itself halfway. Use this to your advantage: throw a regular attack just before unleashing your Super. With good aim, you'll have another Super ready before the dust settles, potentially scoring a triple kill if enemies are caught off guard!
SCORE A GOAL WITH THE SUPER
Got a teammate with the Brawl Ball and they're knocking on the enemy's door? Blast away those pesky walls with your Super! This creates a clear shot for your teammate to unleash their own firepower right on the enemy goal. It's a near-guaranteed score unless the enemy team just respawned and is ready to block.
Best and worst modes for DYNAMIKE:
Best modes:
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Brawl Ball
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Heist
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Knockout
Worst modes:
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Solo Showdown
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Gem Grab
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Hot Zone
Here are all the skins for the character DYNAMIKE:
- Chef Mike (149 Gems)
- Robo Mike (299 Gems)
- Coach Mike (149 Gems)
- PSG Mike (Free for winning the PSG 2021 Challenge or 149 Gems)
- Moldy Mike (199 Gems)
- Tengu Mike (149 Gems)
- Sultan Mike (149 Gems or from Starr Force Rank Rewards since Season 1 of Ranked Battle)
- Old West Dynamike (79 Gems) or from Mega Box
- Santa Mike (79 Gems)
- Doorman Mike (Season 1 Merry Poco Pass Tier 1)
- Flamengo Mike (49 Gems)
- Liga de Quito Mike (49 Gems)
- Guadalajara Mike (49 Gems)
- Silver Dynamike (10000 Coins)
- Gold Dynamike (25000 Coins)
- Classic Dynamike (Free from 12/24/21 to 01/09/22)
Interesting facts about:
- Dynamike's not a lone wolf! He leads a tough crew with Carl and Jackie, and their stomping ground is the ominous "Mine" environment.
- Keep an eye on Dynamike's lighter! It's actually shaped like his precious canary, a fun detail you might catch in his animations.
- Before brawlers like Barley started chucking things, Dynamike was the king of throwing attacks. He's the original projectile powerhouse!Dynamike's full name, Michael, might be a surprise, but it all comes together with his love of dynamite – his name is a clever mix of "Mike" and the explosive itself!
- Ever played Crystal Capture in the "Crystal Mine" environment? Look closely – you might spot Dynamike riding in style on a train of mine carts with his canary and trusty Super, a giant TNT barrel. (The carts are empty if he's brawling himself, though!)Dynamike holds the title of Brawl Stars' first grandpa brawler, paving the way for others like Gale, Byron, Belle, and Sam.Peek at Dynamike's old description, and you'll discover hints about his past as a seasoned miner. No wonder he's such a dynamite whiz!In the spooky "Mortis Mortuary" maps, a gravestone with Dynamike's helmet and dynamite buddies lies beside Mortis' shovel. The inscription "Spinner" might be a hidden message against teaming in Bounty mode. Could it also be a cryptic clue about the introduction of gadgets in the game?
Conclusion on the DYNAMIKE guide:
So there you have it! This guide covered Dynamike's backstory, fighting style, and some fun facts. With his explosive attacks and unique crew, Dynamike is a force to be reckoned with. Remember to practice your aim, utilize his gadgets and Star Powers strategically, and you'll be a master dynamiter in no time!Now you know the drill! From his canary lighter to his mine cart rides, Dynamike is full of surprises. Master his throws, keep your distance, and remember, a well-placed Super can turn the tide of battle. So grab your dynamite and get ready to cause some mayhem! Boom!